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📦 imgui/ ocornut

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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Установка и запуск

Usage

The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). No specific build process is required: you can add all files into your existing project.

Backends for a variety of graphics API and rendering platforms are provided in the backends/ folder, along with example applications in the examples/ folder. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui.

C++20 users wishing to use a module may use the stripe2933/imgui-module third-party extension.

See the Getting Started & Integration section of this document for more details.

After Dear ImGui is set up in your application, you can use it from _anywhere_ in your program loop:

ImGui::Text("Hello, world %d", 123);
if (ImGui::Button("Save"))
    MySaveFunction();
ImGui::InputText("string", buf, IM_COUNTOF(buf));
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
// Create a window called "My First Tool", with a menu bar.
ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar);
if (ImGui::BeginMenuBar())
{
    if (ImGui::BeginMenu("File"))
    {
        if (ImGui::MenuItem("Open..", "Ctrl+O")) { /* Do stuff */ }
        if (ImGui::MenuItem("Save", "Ctrl+S"))   { /* Do stuff */ }
        if (ImGui::MenuItem("Close", "Ctrl+W"))  { my_tool_active = false; }
        ImGui::EndMenu();
    }
    ImGui::EndMenuBar();
}

…

Из README репозитория · полный README на GitHub

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apicplusplusframeworkgame-developmentgame-enginegamedevguiimguiimmediate-guilibrarymulti-platformnativetoolkittoolsui